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Sunday, January 2, 2011

Mumblety-peg

Mumblety-peg (also known as mumbley-peg, mumblepeg, mumble-the-peg, mumbledepeg or mumble-de-peg) is an old outdoorgame played by children using pocketknives. The term "Mumblety-peg" came from the practice of putting a peg of about 2 or 3 inches into the ground. The loser of the game had to take it out with his teeth. Mumbletypeg was very popular as a schoolyard game in the nineteenth and first half of the twentieth centuries, but with increased concern over child safety the game has declined in popularity. Mark Twain's book Tom Sawyer, Detective recounts "mumbletypeg" as one of boys' favorite outdoor games. The game continued as a popular activity at summer camps into the 1970s.

Overview

Mumblety peg is generally played between two people with the aid of a pocket knife. In one version of the game, two opponents stand opposite one another with their feet shoulder-width apart. The first player then takes the knife and throws it to "stick" in the ground as near his own foot as possible. The second player then repeats the process. Whichever player "sticks" the knife closest to his own foot wins the game.

If a player "sticks" the knife in his own foot, he wins the game by default, although few players find this option appealing because of the possibility of bodily harm. The game combines not only precision in the knife-throwing, but also a good deal of bravado and proper assessment of one's own skills.

Variants

A variant of mumblety peg has evolved as a drinking game where several matches of mumblety peg are played successively. At the end of each, the loser must take a penalty—generally taking a shot of alcohol. Consequently, the precision with which the knife is thrown often decreases as the game progresses. Whichever player backs away from the game first is declared the loser.

Another variant of the game called Split or Split the Kipper involves each player throwing the knife at the other player.

Mumbletypeg involves tossing a pocketknife into the ground in a progressively more difficult competition usually limited to two players. If the knife tossed by a player does not stick in the bare ground, the player loses his/her turn. Beyond these basics, the rules varied greatly according to location. In South Dakota, the first player to win makes a "peg" and hammers it into the ground,(using ten hits with the blade or three hits with the handle) at which the losing player must dig out of the ground with his teeth.

Some versions of the game involved a series of about a dozen progressively more difficult trick tosses. For example, after first tossing the knife right and left for a 1/2-turn in the air from the open palm of each hand, the next step is to toss it similarly from the closed fist of each upward-turned hand. The third turn, with the knife laying on the back of the hand pointing away from the player, is to flip it up 270 degrees and down into the dirt. Fourth was "Spank the Baby": holding the blade flat between the first two fingers of one hand, the knife handle was "spanked" with the other hand causing the knife to flip up 270 degrees and stick into the ground. The knife had to always stick into the ground securely enough to put two fingers (or a beer can) under it. "Tip of the fingers" was another turn, with the knife being required to stick in the ground after doing a somersault off the tip of each index finger (and thumb, to hold the tip), and a subsequent turn was "Tony Chestnut" where the knife was similarly flipped off the toe, the knee, the chest and the forehead (nut). Another turn was "Over the fence". The knife was just barely stuck into the ground, leaning over to the right or left. The player's free hand made a "fence" and the knife was slapped up and "over the fence" with the other hand. It had to flip completely at least once, then come down sticking in the ground with the accepted "two fingers" clearance. In some versions, this turn was last, called "Over the Fence is Out" and the winner was the player who got "over the fence" first. Another trial was standing with the knife in one's hand, tip pointing away, then throwing the knife over one's head backwards and having it stick in the ground.

Red Rover

Red Rover (also known as Bullrush, Forcing the City Gates and Octopus Tag) is an outdoorgame played primarily by children on playgrounds. This 19th century children's group game (requiring around 10 or more players total) is thought to have originated in Britain and then spread to Australia, Canada and the United States.

Game

The game is played between two imaginary lines, usually around thirty feet apart. Each team lines up along one of these lines, and the game starts when the first team (usually called the "East" or "South" team, although this does not relate to the actual relative location of the teams) calls out, "Red rover, red rover, send [name of player on opposite team] right over." or "Red Rover, Red Rover, let [name of player of opposing team] come over." or "Red rover, red rover, we call [name of player on opposite team] over."

The immediate goal for the person called is to run to the other line and break the chain (formed by the linking of hands). If the person called fails to break the chain, this player joins the team which called "Red rover". However, if the player successfully breaks the chain, this player may select either of the two "links" broken by the successful run, and send them to join the team that had been called out. The other team then calls out "Red rover" for a player on the first team, and play continues.

When only one player is left on a team, they also must try and break through a link. If they do not succeed, the opposing team wins. Otherwise, they are able to get a player back for their team.

Risks

As with any game involving physical contact between players, there are inherent risks. For example, when the runner breaks through a link (or attempts to break through), it can hurt the linkers' arms or body or knock them to the ground. Practices particularly discouraged are linking players hand-to-wrist or hand-to-arm (rather, players should hold hands only), "clotheslining" an opposing player at throat height, or extending the hands so an onrushing player runs into a fist.

Due to the inherent risks, especially if played by a group of children of varying ages, some playgrounds have banned the game.

2011 NHL Heritage Classic

The 2011 NHL Heritage Classic is a scheduled outdoor regular season National Hockey League (NHL) game that will pit the Montreal Canadiens against the Calgary Flames at McMahon Stadium, located on the campus of the University of Calgary inCalgary, Alberta, Canada. The game is scheduled for February 20, 2011 at 4:00PMMST, and will be the second outdoor game of the 2010–11 NHL season, following theWinter Classic. The game's title sponsor is Tim Hortons.[1] As part of the weekend festivities for the Classic, the Abbotsford Heat will host the Oklahoma City Barons in an American Hockey League (AHL) game at the Scotiabank Saddledome on February 18 while the Calgary Hitmen will face the Regina Pats outdoors on February 21 in a Western Hockey League (WHL) game.

Teams and venue

The Flames lobbied the NHL for the opportunity to host an outdoor game for some time. They unsuccessfully sought to host a second outdoor game as part of a doubleheader with the 2010 NHL Winter Classic in Boston. It will be the first outdoor game for the Flames in their franchise history but will mark the second time the Canadiens have participated in one. The Edmonton Oilers hosted Montreal in 2003 as part of the first Heritage Classic.

The game will be played at McMahon Stadium, the usual home of the Calgary Stampeders of the Canadian Football League and theUniversity of Calgary Dinos. McMahon has a usual capacity of 35,650 but will have additional seating added for the event. The unpredictability of the weather in Calgary will present a challenge for organizers. The average temperatures for February 20 range between 1 °C (34 °F) and −11 °C (12.2 °F) degrees for the highs and lows, but the records are 18 °C (64 °F) (1995) and −38 °C (−36 °F) (1884).The Flames were inundated with complaints from season ticket holders upset by their seat assignments and the cost of tickets. Team president Ken King responded to the concerns by noting that the league had purchased the game from the Flames, and the team was given a limited allotment of seats for its ticket holders. He also noted that it was possible that the event would lose money, even at ticket prices ranging between $49 and $249, but that the team brought the Heritage Classic to Calgary because the fans wanted the game to return to Canada. The Pittsburgh Penguins encountered similar issues allocating tickets for the Winter Classic.

Uniforms

As with other outdoor games, there will be special jerseys for the event. The Flames uniform is maroon with burnt yellow stripes and tan pants and is a replica of the jerseys worn by theCalgary Tigers of the 1920s with the Flaming C in place of their logo. Prior to its revelation, team president Ken King had stated the uniform would represent a period in Calgary's hockey history that predated the existence of the Flames. The Tigers were the first professional hockey team in Calgary's history and were members of the Western Canada Hockey League of the 1920s, winning the league championship in 1924 before losing that year's Stanley Cup Final to the Canadiens. Montreal will wear a classic version of their current road uniform.

Jegichagi

Jegichagi is a Korean traditional outdoor game. It requires the use of people's foot and Jegi, an object used to play jegichagi. Jegi looks like a badminton shuttlecock, which is made of a smallcoin (quarter size), paper, or cloth. In Korea, children usually play alone or with friends in winter seasons, especially on Lunar New Year. Briefly explaining the rules, the player kicks a jegi up in the air and keeps on kicking to prevent from falling to the ground. In a one-to-one game, a player with the most number of consecutive kicks wins. In a group game, the players stand in a circle, and take turns kicking the Jegi. Players who fail to kick the Jegi upon receiving it and let it drop to the ground lose. As a penalty, the loser tosses the jegi at the winner so that he can kick it as he wishes. When the loser catches the jegi back with his hands, the penalty ends and he can rejoin the game. This has developed, and people combined two or three materials and made new ways of playing jegichagi. Though Jegichagi used to be a game mostly played in winter, it has become a year-round game.

History

Although there is no written record about the origin of Jegichagi, historical legends states that the game was developed from young martial artists’ training which involved kicking a small leather pouche. Often people refer jianzi, a Chinese game using a shuttlecock, as Jegichagi. However, Jegichagi has been developed in a different way.

Samguk Yusa, a collection of Korean historical legends, states that Goguryeo people was good at Cuju, which was eventually developed to be jegichagi in Korea. Also, it says that Kim Yushin of Silla stepped on and tore off Kim Chunchu's otgoreum, two long ribbon ties in Korean traditional costume, under the mask of playing jegichagi and had his sister sew it back on. Through that event, Kim Yushin's sister eventually married and became wife of Kim Chunchu, later Muyeol of Silla.

Polish Horseshoes

Polish Horseshoes (also called Spanish Horseshoes) is an outdoor game played between two teams of two people using a Frisbee, two glass bottles, and stakes nailed into the ground (traditionally, the stake is a ski pole, but other similar items may be used). The game is played by the players taking turns throwing a Frisbee at a glass bottle that rests on top of the stakes in the ground. The two stakes are placed anywhere between 20 to 40 ft (6.1 to 12 m) apart.

Play

Polish Horseshoes is played in almost the same style as regular horseshoes. The game begins with some kind of fair settlement between each team to decide who starts first. A good example would be a coin toss. The winner of the toss is the first person/team to start the game. The first team tosses the frisbee, aiming it towards a glass bottle that is placed on top of the stake opposite them. After scoring, the other team throws the Frisbee at the first team's bottle, trying to score points. Play continues until one player/team has reached the set amount of points (typically 21). One team must beat their opponent by at least two points.

Scoring

Each Player MUST have a drink in their hand. The object of Polish Horseshoes is to knock the glass bottle off the stake either by hitting it directly or by hitting the stake. Knocking the bottle off by hitting it directly is worth 2 points. This is called a "dinger" (similar to regular horseshoes if one scores a "ringer."). Knocking the bottle off by hitting the stake is worth 1 point. The defending players can try to catch the falling bottle with one hand. If they succeed, the point value of the hit is reduced by 1. For example, catching a bottle that was knocked off with a direct hit earns the throwing team 1 point. Catching the bottle after a stake hit prevents the throwing team from earning any points. The disc cannot be caught before it has passed the pole. If it is, the team that threw is awarded 3 pts. Because of this rule, it is usually a good idea to stand just a step or two back from the pole as to eliminate any early catches.

In addition, the disc itself must be caught after every throw. Failure to do so earns the throwing team 1 point. If it is collectively decided (by the players and maybe the bystanders) that the disc was uncatchable, then no points are awarded. The disc is deemed uncatchable it if hits the ground before getting to the stake, or if the angle between the disc and the ground is more than 30 degrees (this is called a 'blade'). It may also be called uncatchable if it is way off target, too high, or for other reasons. Use common sense. Also, if the frisbee hits the stake below the knees, the frisbee is deemed uncatchable, but the bottle is still in play and therefore worth 1 point.

Scoring examples: If a thrower hits the bottle directly and the defenders fail to catch the bottle and the disc, the throwing team earns 3 points. Catching one object but not the other is 2 points. Catching both is 1 point. If the bottle is knocked off by hitting the stake and nothing is caught, this is worth 2 points. Catching either object lowers the point value to 1 and catching both the disc and the bottle results in 0 points being awarded. If the bottle is not dislodged, but the receiving team fails to catch the disc, the throwing team gets 1 point.

Alternative rules:

-If you and your teammate both catch the frisbee at the same time, you must link arms and dosey doe.

-Different Scoring: Knocking the bottle off of the pole is worth 2 points whether you hit the stick or the bottle.

-Another fun way to play is at night time with two clear bottles (ie. Carona, twisted tea, etc.), two glow sticks in each bottle, and a light up Frisbee.


NBA outdoor games

From Wikipedia, the free encyclopedia

Only three National Basketball Association (NBA) games have ever been played outdoors. The first outdoor game was played between thePhoenix Suns and the Milwaukee Bucks on September 24, 1972 on a baseball park in San Juan, Puerto Rico during that year's preseason. The Suns defeated the Bucks, 116–103.[1]

The NBA has not scheduled another outdoor game after that, citing weather as a major obstacle.[2] In 2008, the Phoenix Suns planned to play a preseason game outdoors at the Indian Wells Tennis Garden in Indian Wells, California. The idea reportedly came from Suns part-owner Dick Heckmann, who presented it to Suns president and CEO Rick Welts.[3] The game was played on October 11, 2008 between the Suns and the Denver Nuggets at the tennis arena. Both teams, affected by low temperature (around 64 °F / 18 °C) and high wind (at 15 miles per hour / 24 kilometres per hour), struggled from the field as they shot below 40 percent and hit only 3 out of 27 from the three-point line. Key players including Carmelo Anthony, Allen Iverson and Amar'e Stoudemire missed the game due to injury. In the end, the Nuggets defeated the Suns, 77–72.

Due to the success of the 2008 game, the Suns decided to schedule more outdoor games in upcoming preseasons. On October 10, 2009, the Suns met the Golden State Warriors at Indian Wells. Both teams again struggled to find the basket as they shot just above 40 percent. Warriors' Anthony Morrow had the game high 30 points while Channing Frye led the Suns with 16 points. The Warriors won the game 104–101.[4]

The 2010 game will be played on October 9, 2010 between the Suns and the Dallas Mavericks.

Tennikoit

Tennikoit is an outdoor game which was started in India in the early 1960s. Four decades since its inception, the game has risen from district levels to international levels with nearly 20 countries all over the world competing for the crown.

History and Description

Tennikoit is one of the obscure sports which almost faced extinction. However the sport received timely attention and it survived and flourished. Even though exact records are not available to document the place and date of birth of Tennikoit, its largely believed that South India is its birthplace.

The game can be played with a minimum of two people (singles) up to a maximum of four people (doubles). The name "Tennikoit" is given to a circular ring made of rubber. A game of Tennikoit essentially involves the exchange of the tennikoit across the courts. The net between the two courts acts as a barrier. A typical Tennikoit court essentially looks like a Badminton court. Each individual tries to score 21 points in order to be declared a winner. However, in order to be declared a winner, one has to maintain a minimum of two points lead over the opponent. If each of the players score 21 points, then the winner is decided by tie-break. The match is a set of 3 games, of which the winner must win two.

Court and Equipment

Tennikoit can be played indoors or outside. This variation of ring tennis can be played on any surface which includes red sand, clay, and cement. The dimensions of the courts are the same for both Singles and Doubles. Their measure is 12.2 m by 5.5 m. A centre line divides the Tennikoit court into two equal courts. The players are not allowed to play in the other side of the court during service. Each playing zone is 5.2 x 2.75 m. The height of the net that divides the court another direction is 1.8 m. There are strict rules about the material to be used, the height of the pole, and the "antennas" are used to mark the limits of the sides of the net. The net height for the Sub-Junior division is 1.67 m.

Participants and Their Duties

A timeout is allowed for 30 seconds per set for each team. A yellow card system is in place for any violation of this rule.

Rules of Tennikoit

In Tennikoit, you play 3 sets of 21 points. The winner of 2 sets wins the match. However, a time limit of 30 seconds is in place per set. This means the server should win a point within nine rallies. Failing to do so will then result in a point for your opponent.

Playing Actions and Faults

The game is started with a service, and you must serve the ball diagonally to the other player. The first return can be anywhere. Each player takes 5 services in a row, regardless if that person has won the point or not. Like tennis, the service changes half courts every time. All services should have an upward tendency. No one is allowed in the dead court. A koit hitting the antenna or sailing away should be called out, even if it did fall in the court. A koit is prohibited to enter the other side through the net. Both wobbling and shaking are considered faults.

Current Positioning

Tennikoit was initially a popular game amongst girls. However, when the sport was taken to a professional level, fierce competition often attracted large crowds. Today, the game conducts events for men, women and mixed doubles sections. As per the Tennikoit Federation of India, there are 5,000 registered Tennikoit players and they have had 29 annual championships to date.

Six countries will take part in the first World Tennikoit Championships at Velammal International School, Panchetti, Chennai.